August 31, 2009
It should be perfectly possible to run multiple applications on the iPhone in a way that protects battery life: It could limit to the last 2 or 3, it could allow the user to specify which 1 or 2 is allowed, it could wake a certain apps every minute for 5 seconds, etc. Allowing just 2 would make a huge difference in usability.
I get the feeling Apple is not allowing it simply because then they would have to allow iPod competitors to run in the background. So they are just protecting iTunes, giving it another year to get entrenched.
This is a huge competitive advantage: Pandora and Spotify are just some of the excellent music services, but you can’t play a game or catch up on the news while listening!
August 4, 2009
After their long alliance against Microsoft, Apple and Google parted ways today, and the stage is set for the great fight of the second decade.
July 21, 2009
June 4, 2009
I believe Apple is about to do for TV what they did for cellphones two years ago.
Most pundits have opined on AppleTV’s shortcomings, overwhelmingly declaring it a dud, even though it’s still sold more than Roku and about the same as Series 3 TIVO. This is nonsense.
Clearly, after introducing iPhone and ATV together, Apple made a strategic decision to go all out on marketing and developing a best-in-class phone, rather than just a good phone and a good TV box. They focused their resources rather than fighting a war on two fronts.
Fast forward to next week’s release of iPhone 3.0 which:
- Puts the platform way ahead of the nearest competitor on a feature-by-feature basis.
- Explodes the target market to include many new personal uses (e.g. ad hoc multi-player gaming with bonjour), industrial applications (as a sensor and device control interface), and commercial uses (e.g. handheld payment processor with attached ribbon printer).
- Turns it into a video recording, editing and sharing tool (which BTW is sure to hasten the rise of citizen journalism).
Meanwhile in the last two years Apple has:
- Drastically expanded the base of ObjectiveC / Cocoa developers.
- Perfected a supporting ecosystem: App store, iTunes, push notifications.
- Developed Open CL to squeeze more out of a low-power CPU/GPU combination.
- Added enough movies to iTunes to make the rental service a viable alternative.
And consider how content has changed as well:
- Low-def content has been embraced by a whole generation, not only for low-budget amateur productions but also for clips and highlights of commercial programs.
- Podcasting of video has become viable at current hosting costs and broadband speeds.
- Commercial podcasts are increasing as providers free themselves from licensing restrictions.
- Hybrid models are developing. For example Current TV delivers via cable, website and podcast.
This confluence of factors creates a perfect opportunity for Apple to kickstart the switch to real IP TV, by which I mean on-demand delivery of content produced by millions of sources (not the same 500 channel all-or-nothing model simply delivered over IP).
I believe this Summer, having placed the iPhone in an overwhelming competitive position, Apple will repurpose its iPhone engineering and marketing resources to the ATV, and shortly thereafter release a major overhaul of the software, including an API. This will be followed by an App Store, and push notifications.
By the end of the year viewers will be watching Youtubes recommended by friends, the day’s extended family videos (recorded with their iPhones), the news (DailyKosTV, Democracy Now or Pajamas TV), the sports wrap-up podcast from a small state university in Oregon, a BBC drama, and CSI. All from the couch/bed and without having to click around, hunched over a small computer monitor.
And because it costs Apple nothing to deliver it, each provider is free to use their preferred revenue model: free, ad supported, subscription or paid hosting.
I will be so happy to ditch cable and stop paying $60 to watch a couple of shows a week.
April 15, 2009
Some guys are going to try a micropayment/subscription system for news content.
Looks like a terrible idea just judging from their name (Journalism Online L.L.C), their backgrounds (mainly attorneys and newspaper execs), and the extent of their ‘innovation’:
“The most important thing is it’s simple to use,” Mr. Brill said in an interview. “Much of the barrier to charging online is the transaction friction, as opposed to the actual cost. With this system, you’d have a single password, give your credit card number just once.”
He said that for the unlimited subscriptions, “we’re playing with a figure of $15 a month.”
…which is too bad. Micropayments could work, but the more botched attempts the harder it is for someone new to try. Looks like the best chance is still Apple and Amazon and their handhelds/bookreaders.
March 21, 2009
In addition to usability enhancements such as copy-paste, wide keyboard for all apps, universal search, background SMS send and SMS forward this is an important release because it really expands the possibilities for the platform:
- In-app purchases: Buy additional levels in a game, another city guide, more talk time, an article, etc. This might be the re-launch of micropayments.
- Peripheral control APIs: The iTouch platform can now be the face of home appliances, entertainment devices, industrial equipment and testing tools.
- Bluetooth networking and discovery with Bonjour: Should allow starting and playing games with one or more friends across the room, and sharing pictures, contact cards and other files.
- Voice memos over MMS: What if instead of spending one minute typing a text message I just speak it? Recipient can then reply by voice. Asynchronous as SMS, but efficient as talking.
- Streaming video: If providers deliver paid live content to the iPhone this could be another pathway to the living room (iPhone supports TV out).
- Embedded maps: Now watch LBS apps really take off.
- Push notifications: 3rd party communications apps are now possible.
February 11, 2009
You know you’ve changed the way software is created, marketed and sold when a 9 year old can do it:
The creator of Doodle Kids, a finger painting app downloaded 4,000 times in two weeks from the App Store, is more than just a kid at heart. He hasn’t even entered middle school. Lim Ding Wen, 9, of Singapore, said he was just trying to give his siblings something to do. “I wrote the program for my younger sisters, who like to draw,” he told the BBC. “But I am happy that people like it.”